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Infomagic - Games of Daze (Summer 1995) (Disc 2 of 2).iso
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2OLAR-W.TXT
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1995-03-07
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7KB
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162 lines
~Solar Winds
A variety of edit cheats (and info for beginners and lamers)
~By Simon Burrows
`Here's a selection of edits for Epic Megagame's great shoot'em'up/
`role-playing shareware game: Solar Winds. The game is similar in
`style to Safari's "Traffic Department 2092" but is set in a huge
`expanse of the universe rather than a futuristic city.
`To make the edits you will first need a save-game file, so if you
`haven't already, press [F1] to get up the menu, then select the
`save-game option. From the save menu, select the top slot as your
`file's destination, then give it any description you fancy.
`Now quit back to DOS and load up a hex-editor. When that's
`loaded, pop-up the file HSAV01.DAT from your main Solar Winds
`directory, and then make any of the following edits as required :-
~`Edit 1 - Changing the Power Distribution in your Ship
~`───────────────────────────────────────────────────────
`As you will probably know already, one feature of this game allows
`you to change the distribution of power in your ship. This allows
`you to boost certain sections of your ship which may be especially
`important during certain intervals of the game. The different
`ship-sections which you can change the power distribution to are:
`weapons, life support, engines, sensors, fore shield, aft shield,
`left shield and right shield. As you go through the game you will
`gain more power to distribute around your ship, so you can then
`increase the power each section of your ship receives.
`Each section of your ship has its own maximum amount of power
`which it can handle. Trying to give sections more power then
`their respective maxima whilst in the game will do nothing!
`However, by editing your save-game file you can boost the amount
`of power sections of your ship have, to above the maxima laid out
`in the game. For example, in the game your shields can only have
`a total of 111gw of power, but if you change how much power they
`get with my edit, you can give them 222gw and have twice as
`effective shields!
`Below are two edits you might use. Whichever one you do (the top
`one or the bottom one) you would do it at the same hex-offset in
`the save-game file. The top string of bytes will set the amount
`of power each section of your ship can have to the maximum it
`should be allowed to reach in the game, and the bottom string puts
`the power in each section to the absolute maximum it could reach
`even when cheating :-
~` Goto hex-offset 3BB1 and change the 16 bytes there to :-
` 4A 00 4A 00 DE 00 25 00 6F 00 6F 00 6F 00 6F 00
~` - or -
` DE 00 DE 00 DE 00 DE 00 DE 00 DE 00 DE 00 DE 00
~`Edit 2 - Increasing the Effectiveness of your Weapons
~`───────────────────────────────────────────────────────
`As you may know, your ship can fire 10 different types of missiles
`and 10 different types of pulse cannons when it is at its most
`powerful. However, at the beginning of the game only two
`varieties of each will be at your disposal which will limit the
`effectiveness of your shots.
`It you are shooting a ship with no shield it doesn't matter which
`type of pulse cannon or missile you use, as all cannons and
`missiles have the same power. However, if your target does have a
`shield then which type of cannon or missile you fire can be very
`important.
`Each shield is made up of high-intensity empion waves. Different
`shields' waves are configured to different waveforms. The shots
`from your cannons and missile-launchers also have their own
`waveforms. If the shield you are shooting has the same waveform
`as the missile/cannon you are shooting with, your shot will be far
`more effective. Likewise, if your shot has a different waveform
`to the target shield, the shot will be less effective.
`As you go through the game you will be able to shoot more and more
`different waveforms from your cannon and missile launchers. You
`choose which waveform you shoot from the 'Weapons' menu. However,
`after carrying out the two edits below your ship will have the
`ability to shoot all 10 different waveforms of missiles and
`cannons straight away, giving you a better chance against shielded
`enemies.
`Another thing you will find is that although you have unlimited
`ammunition in your cannon, you have a very restricted number of
`missiles to shoot. To get round this problem, the edit for giving
`your ship all 10 different waveforms of missiles (below) will also
`give you the maximum number of missiles it's possible to have at
`once.
`By entering the top sting of bytes below, you will equip your ship
`with all 10 types of pulse cannon, and by using the bottom one you
`will do the same for your missiles (and give yourself max
`missiles into the bargain) :-
~` Goto hex-offset 34CA and change the 16 bytes there to :-
` 01 00 01 00 01 00 01 00 01 00 01 00 01 00
~` Goto hex-offset 34EE and change the 16 bytes there to :-
` FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00
~`Edit 3 - Increasing the Effectiveness of your Shields
~`───────────────────────────────────────────────────────
`This edit is really an extension of the one above. As well as
`wanting different waveforms of shots from your cannons/missile
`launchers, it is also useful to have different waveforms of
`shields at your disposal too, so you can protect yourself against
`the different waveforms of shots that your enemies might have.
`By looking at the statistics of an enemy ship by selecting
`'Science' from the menu, or whilst in war mode, you can see what
`types of waveforms their guns can fire. Once you know this you
`can change the type of waveform your shield uses in order to give
`yourself maximum protection. However, at the start of the game
`you have only one type of shield at your disposal, so you have no
`choice over which one you use. If you use this edit you will be
`given all 7 types of shield giving you maximum protection against
`all types of shot waveforms.
~` Goto hex-offset 3506 and change the 12 bytes there to :-
` 01 00 01 00 01 00 01 00 01 00 01 00
~`═════════════════════════════════════════════════════════════════
` Auf Wiedersehn....
` ─────────────
~` Simon Burrows
` ─────────────